---------------------------------------------------------------

Public Alpha 0.1.0 - 11/10/2019

===

Gameplay Changes:

Most inventory graphics are now changed into something new. Some items are also resized.

Inventory size is dramatically increased, as well as

Armor scaling with Strength & Defense is now linear. Belts, Gloves, Rings and Amulets can now have sockets.

Class only armors have objectively best Defense & Block Chance in their respective slot.

Sockets scale between 2-6, depending on the base. Two handed weapons can gain 6, while 1 handed weapons & shields have a max of 3.

Characters start with 5 attributes and 1 skill point to spend.

Each class has increased life, life per level, life per vitality, and mana regeneration.

Each class now starts with an additional set of potions, repair stones, a hint item, and an item to create an Enchanted Blade. In addition, their gear is now cracked, but all your items can be sold at full value instead of 1 gold.

Nearly all cube recipes, apart from the Cow Level & Quest recipes, have been disabled. Cube recipes are only performed with items that explicitly state what they do. No more hidden recipes or looking at documentation to do important tasks.

Respeccing is implimented! Akara will not give you free respecs upon Den of Evil completion. Her, and other magi vendors will sell a Book of Cain for 500k gold.

Increased the maximum amount of items that an enemy can drop.

Increase the amount of items displayed for sale from gambling.

Shift-Clicking will instead only spend 5 points into your attributes instead of all of your points.

All items cost 100k gold to gamble, and almost all item bases can be gambled. This will change later.

Classic characters can no longer be created. The mod is only compatible with Expansion characters.

Item level is now displayed on all items.

Fixed the game spawning monsters as bosses from the normall difficulty list if you are in Nightmare or Hell.

Deckard Cain will now always charge 100 gold for identifying items. Sanctuary doesen't have medical insurance anymore :(

All item rarities can have Auto-Magics spawned on them, such as increased life from Eagle Orbs. This does not apply to the random increased skill levels from applicable items however.

Telekenisis takes all item types now, behaving like it did in 1.09 and previous patches.

You can now see how much damage you deal & take when fighting monsters.

Rescuing Deckard Cain, Returning the Gidbin & Returning Lam Essen's Tome yield better rewards. More quests will be improved later.

Experience gain from killing a monster is no longer dramatically decreased when you're level 70 or higher.

Mercenaries are improved with potent stats and modified abilities. They will be dramatically changed later.

Old enemies now have new abilities to fight you, as well as brand new enemies.

Various modifications to area density, minimum distance for enemies to spawn, and where enemies spawn.

Necromancer is entirely rebalanced, with a complete set of runewords, sets & uniques dedicated for him. These are subject to wild changes overtime.

Over 140 uniques, 17 sets with 90+ set items, and 16+ runewords. All previous items, except for Ancients pledge and a few others, can no longer be found.

Magic & Rare affixes are completely redone, focusing on consistensy and tiers of affixes. You can no longer find terible low level affixes on high level items.

Charms can now be rare. Affixes for charms and rares will be redone entirely at a later date.

A batch of items from Path of Exile have entered the realm of sanctuary! Such as currencies, item bases, and uniques.

Lightning Enchanted, Cold Enchanted, Fire Enchanted & Mana Burn are disabled due to their lethal bugs.

Item drops are more consistent with enemies, but overall drop less items. Less is more. Overtime, enemies may come with loot exclusive to specific types and archtypes.

===

Backend Changes:

Uses v1.10 of Diablo.

Using D2Mod system and various plugins, including the following:

StatFix, CustomTbl, NewTxt, D2NewStats.
These are pre-requisites to use other plugins.

D2ExpRes
Increased resolution, supporting 1024x768 & 1280x720. In-game GUI is designed by HarvestWomb's ClassicUI plugin.

CharStart
Enables the ability for characters to gain attributes & skill points at the start of the game.

D2RedPortal
Currently not used and will be removed next update.

D2Dyes
Impliments the ability to customize the appearance of your equipment with your choice of color.

D2ExtendedMerc
Impliments the ability to fully gear up a mercenary. Except for charms.

D2Respec
Impliments the ability to respec your character, akin to 1.13!

BetterUtility
A private plugin which allows several feature changes that was otherwise more tedious to edit.

DmgDisplay
Causes numbers to appear and singal how much damage has been dealt and received.

Fixed a bug that caused Burn Damage to not grant experience.

Fixed various bugs that cause SrvDoFunc 49, the same function used by Shadow Master, to only read it's aurastat and passivestat intergers from field to. In addition, these fields are now properly read when skills using this function are at Skill level 1.

A screenshot folder is found in the Paradox folder, screenshots will be sent there instead of the plugin's main folder.

The game takes less CPU to run than it needs to now.

---------------------------------------------------------------

Public Alpha 0.1.1 - 11/12/2019

Book of Cain now correctly costs 500k gold.

Divine Water and Seraph's Flasks are no longer sold and found at early levels. In addition, they now have proper level requirements.

Consecrated, Divine Water & Seraph's flask can now roll as rare items.

Removed Consecrated and co. flasks from the Ammo TC.

Fixed Countess' 2nd Form not having correct resistances.

Fixed a missing string from the Familiar on the character screen

The level-scaling mechanic is now hard point based. An accurate description of how the mechanic works is now found on the skill description of each skill. This is currently not applied to summons, as I'm testing how well they work currenctly.

Decreased the damage of the Divine Water and Seraph's flask (due to an overflow) but increase it's base burn damage to compensate.

Added a note in the readme about setting up D2SE on Windows 10

Fixed Gemcutter's Prism only giving one Gem when it should give 3

Blacksmith's Oil are now sold by Blacksmiths. Combine this with a low quality item to create a Horadric Repair Stone.

The cats that throw stun flasks in act 2 can no longer spawn as a boss pack, and will always spawn just one.

Improved the AI of the Skeleton Mage enemies, and Fetish Shamans. They are much more aggressive and spammy with their attacks now.

Added the Wider Maggot Lair plugin. Summoners can rest easy now

You can now upgrade runes again. All runes cost 3 to upgrade, no gems needed.

Orb of Scouring now needs 3 items to generate a new currency instead of 6. This was done mainly because you still have limited space in the cube.

Increased the poison damage of the Maggot mother's spit attack, but removed it's physical damage component.

Petrify, Slow and Shocked afflictions are now removed when talking to an npc that can heal you.

Lowered the cost of Holy Water by 200 gold.

Lowered the skill levels of the Chaos Horde (caster), but increased the life and damage of the Chaos Horde (melee)

Steadfast Potions are disabled. Antidote potions now remove slow in addition to removing poison.

Adjusted the currency droprates, allowing a larger variety of them to drop in the early to midgame.

Lowered the pack size of all Corrupt Rogues to 2

Improved the AI of the Corrupt Rogue archers & quill bears to prevent them from going on a loop between approaching and running away.

Mercenaries only need 1 xp per level to levelup, making it quick and easy for them to catchup to you.

Horizon Orbs are now removed.

Fixed Fetish Shamans using a lower level fire skill than intended. They will now deal noticeably more damage as a result.

Orb of Scouring no longer incorrectly states that it cannot be used on corrupted items.

Enemies that inflict Burning, Shocked, Petrify and Slow have been buffed to compensate for the new immunity mechanic*;

The Magma Orb, used by Fallen Shaman, Hellhounds, Fire Towers, Gargoyle Traps & Arcane Towers now deals the monster's base damage and increases in speed as it gains in levels.

The Petrify Spell, used by Gorgons, deals additional magic damage, and the monster's base damage, and increases in speed as it gains in levels.

The Shocking Projectile, used by Beetles, Storm Lords and Finger Mages, now deals the monster's base damage.

Quill Bears & Swarms have increased attack rating.

Swarms no longer drain stamina.

*Note that I wanted to create an additional way to mitigate the effects of afflictions but my initial idea unfortunately does not work. I'll be looking into trying to find another method in the future. These buffs will remain in the meantime.

---------------------------------------------------------------

Public Alpha 0.1.2 03/19/2020

I would like to put forth immediately that I am immensely sorry for the incredibly long wait time for an update that should not of taken this long. I ran into several roadblocks, including losing my backups due to a HDD corruption, and my own stupidity. I had to redo most of this patch again from scratch, luckily I note down everything I want to change first before changing. These patch notes may be vague in a few areas because I dont have a backup as a point of reference, as well as it being so long that I forgot various specific details.

===

General Changes:

A mysterious darkness has consumed the land, making everything dark to see, but light sources are now much brighter. Be sure to bring a torch with you on your adventures! In addition, the Gold Find affix on magic and rare items now comes with light radius.

Everyone now bleeds black. The Health Globe is now Black, and the Mana Globe is now Dark Purple. Potions are changed in color to reflect this.

The mod now uses the Dreamlands plugin, which allows us to do several new things which are otherwise difficult to do. It is not being taken full advantage of yet, but expect some cool new things in the next patch! It will bring its fair share of new bugs, so be sure to report issues immediately!

Previous characters are not compatible with 0.1.2, you will need to create a new character.

Added some extra elaboration to the hint starting item.

The damage numbers are currently not working, unsure if it will return due to possible compatibility issues.

Side Areas in Hell Difficulty, such as The Pit, now have level 98 monsters instead of varying between 85 to 98.

The current version of Paradox is now displayed on the top right of the UI when you press the automap button.

Modified the random names for rare items & boss monsters.

The readme now includes specific instructions for those who downloaded 1.14 from Blizzards digital downloader.

Included a few brand new shrines to give a taste for what will come in the future, much more shrines will be added in the next major update.

===

Item Changes

Added 9 new unique items

Absorb has been entirely removed, replaced with %Maximum Resist or Flat Magic Reduction. Some items will probably get an additional change as a result of this in the near future.

Items that have 'all elemental spell damage/pierce' now includes magic.

The Covenant now increases all spell damage instead of poison

All Path of Exile item bases, except for jewelry, are now renamed to Archangels 

Added brand new Belts and Quivers from Path of Exile

Archangel item bases can no longer be gambled, but have an increased chance to drop from monsters and chests.

Decreased the chance to gamble an Exceptional and Elite item, gamble costs are now what they were before.

Fossil Tempering can now only be performed on Archangel items.

Archangels Boots (Perfect Gemmed Boots) now have a minimum of 5% resistances, up from 1%.

Archangels Silk Gloves (Fingerless Silk Gloves) & Archangels Wand (Profane Wand) increase cast speed to 10-15%, up from 5-10%.

Archangels Crusader Shield (Crusader Shield) now increase movement speed to 10-15%, up from 5-10%.

Archangels Leather Gloves (Angelhide Ranger Gloves) now increases chance to pierce to 10-15%, up from 5-10%.

Archangels Bone Armor (Angel Bone Armor) now increases mana by 100-150, up from 25-50.

Archangels Great Shield (Adamantium Great Shield) now increases life by 50-75, up from 40-50.

Decreased the range of Archangels Rapier (Jeweled Foil) from 5 to 4.

Archangels Scepter (Quartz Scepter) now grants 5-10% reduce enemy Fire, Cold, Lightning or Magic Resistance, up from 5-6%

All other Archangel weapons now provide attack rating instead of other stats that were often not very useful.

Increased the minimum rolls of Necromancer stats on Necromancer items from 1% to 5%, resulting in 5-10% stat range.

Iron rings now have 7-10% Enhanced Damage, up from 3-4%.

Diamond Rings now have 4-6% Chance to Crit, up from 4-5%.

Removed all sources of absorb from items, and replaced with Maximum Resistances and Magic Damage Reduction.

The Jade gem now has 10% Enhanced Damage on weapons, replacing 10% Necromancer Minion Attack Speed.

Vendors that sell weapons and armor now sell their exception and elite versions in Nightmare and Hell respectively.

Decreased the Quality Level and Level Requirement of Divine and Seraphs Water Flask to 35 & 65, down from 45 & 75.

Disabled most of the cube recipes for deprecated items.

Facebreakers and Hiltless in their active form are now Corrupted.

Baals Heart is now Morphed.

The Hel Rune now has a level requirement of 33

Decreased the Magic and Gold find on magic and rare items.

Increased the power of The Hungry Loop

Orbs of Prophecy now accurately describe what they do.

Demon Orbs, Eternal Orbs Dyes and Trophies no longer drop, they will return at a later date.

Armorers Scap and Blacksmiths Whetstone now apply 5% Enhanced Defense / Damage across all item types.

Jewelers Orb no longer applies Morphed, instead it only works on unsocketed items.

Fusing Orbs will now have a 100% roll 2-6 sockets on a superior, up from 25% to roll 0-6

Orb of Scouring can no longer downgrade low quality & normal items into an Orb of Fusing, only Superior items.

The Fossil & Orb of Prophecy drop tables are removed from the Currency drop tables, instead being placed in a seperate one to make them more consistent on dropping. They both begin dropping in hell difficulty still. 

Edited the Currency drop tables to make the currencies have a more consistent drop-rate. Rare currencies however will maintain their rarity. This also fixes a bug where Chaos Orbs never dropped.

Set and unique items have equal chances to drop now.

Holy Water now removes Petrification. Warding potions now give you 1 second of increased hit recovery & block rate to help escape from stunlock situations, but the effect does not stack.

Runes now display how many runes are socketed into an item, fixing the blank space on the rune description. There will be item(s) in the future that will increase or decrease stats based on your Rune Count.

Increased Oni Goroshi's Enhanced Damage from 90-100% to 260-320%. I completely forgot that I put it on a higher level base, and neglected to change it's stats to reflect that. oops.

Decreased Crown of the Tyrant's Maximum Poison Damage from 2000 to 200, again oops extra 0.

===

Enemy Changes

Monsters that apply slow now instead apply Enfeeble. Slow is currently bugged in the mod and instead applies a reverse effect.

Quill Bears are no longer cowardly.

Decreased the movement speed of goatmen archers

Removed Ally Rogues from Blood Moor to save frustration from getting kill stealed. They still appear in Cold Plains.

Modified the Ally Rogue AI to be more aggressive but flee when approached in melee. Their damage however is reduced to decrease the chance they steal your experience.

The Cow King is temporarily removed to prevent accidental killing. In a future patch he will return, and the portal will no longer be permanently sealed upon killing him.

Diablo now has his lightning hose again

Monsters have decreased resistances in nightmare & hell, but now have immunities starting in Nightmare. Bosses have consistently high resistances. The random immunity mechanic is now gone. Good luck.

Modified the enemies that spawn on the Arreat Summit

Fallen now deal fire damage

Corrupt Spirits will always drop 1/2/3 items now.

Ancients & Baal Waves drop 4 less items

Adjusted Azmodan's Aggro Range so he hopefully doesn't aggro immediately when you enter the level.

Duriel has higher level Gorgons by his side, but decreased minion count to 6, down from 10-12.

The Cats that throw Stun Flasks have significantly decreased attack rate, hopefully preventing stun-lock situations

Increased the life of Countess Phase 2

Shadow Fiends can no longer have multishot.

Infector of Souls now always has multishot, but his spells deal decreased damage. Be prepared for death lasers~

Added two new enemy types and superuniques to Act 1.

Slightly decreased hp of Supervisors

Festering Tendrils and Supervisors no longer have high resistances.

Festering Tenderils instead have a packsize of 2-4, down from 5-10. In addition, they have less life. There is also a little less that spawn in The Tower Cellar now.

Decreased the movement speed of all Bone Fetishes to 7, down from 7-11 (depending on rank).

Decreased the aggro range of Minions of Hate

Andariel and Mephisto have increased life in Normal difficulty.

Mephisto comes with additional Minions of Hate, and has Minion of Hatred archers by his side.

Dramatically decreased the damage of the maggot spit and increased its duration, preventing it from immediately setting any character to 1 HP.

Increase the damage of the Shadow Fiend's & Belials Bone Spear

Belial and Baal deal more damage but no longer have Mark for Death.

Minions of Anguish can no longer spawn as bosses

Changed the damage type of Fleshdooms and Countess Phase 2s Blood Hurricane to Poison instead of Burn

===

Necromancer Changes

Tidied up the appearance of the Necromancer skill tree

The Meat Wagon oskill can now spawn on magic and rare necromancer items, at qlvl 45+. In addition, the corpse will travel a bit further the more levels it has.

Changed the Meat Wagon oskill to spawn a zombie with 1 life and no resistances. Also changed its name to Meat.

Iron Golem can now use all item bases

Decreased the range of Poison Nova

Amplify, Wither & Lower Resist Start at 35% but gain 1% per level, changed from 25 & 2.

Weaken start at 40% but gains 1% per level, changed from 30 & 2

Lifetap starts at 5%, up from 1%

Blood Golem no longer drains your life when you take damage.

Revive life and damage have been dramatically decreased. Both are increased per skill-level. 5% HP per skill level and 25% additional damage per skill level

Revives no longer has bonus movement speed as it was initially put in there to help them catch up to you before the leash mechanic was added to them.

Wailing Spirits, Doom Knights, and Zombies can no longer be revived

All Necromancer summons (except for revives) instead get 4% all resistances per hardpoint, resulting in 80% reduced damage taken at 20 hardpoints.

All Necromancer summons have decreased stats gained per character level, but increased per skill level. Overall they will have less damage but increased life

Iron Golem now regenerates life.

===

Bug Fixes

Fixed Faster Hit Recovery not having a high level magic only prefix and suffix.

Fixed Hiltless creating a rare sword instead of the intended unique

Increased the maximum amount of life, elemental damage, and mana that can spawn on items, which also fixes multiple items having lower than intended values.

Fixed the intro item crashing when you drop it on the ground

Fixed Amazon Javelins and Spears spawning with + to bow and crossbow skills

Fixed the typo on Amethyst (again)

The Helm & Bone Helm graphic are now more centered.

The End-Game Screen after beating baal now has a correct color palette

Gems images have changed up a bit to make them appear more different from one another, in addition to fixing color palette bugs.

Gems will now display what effects are granted to rings & amulets.

Dramatically reduced the price of amazon throwing javelins

Fixed Familiars Defense not displaying

Fixed various monsters having incorrect resistances

Fixed Skeleton Cold mages not appearing in normal difficulty or as bosses in the cathedral

Fixed Pinheads not having knockback

Fixed Blessed and Divine Orbs turning items into a 'failed' set/unique since it set the ilvl to 1, it will now correctly set it to its original ilvl.

Decreased the attack rate of Cantors to prevent extra fast packs from being unable to cast anything.

Skeleton Archers no longer get a hidden attack rating that isnt used

Fixed Skeleton Archers reading from the incorrect source for its damage.

Fixed Quill Bear Spiked Shield not being the correct size

Fixed Orbs of Transmutation not functioning on some item qualities

Fixed Divine Water & Seraphs Flask not being perma-store items

Fixed various monster chains being broken, which could result in random crashes.

Fixed a crash that caused gems to crash the game when socketed in Quill Rat Spiked Shields

Possibly fixed Twitchthroe using the incorrect drop file, and other unique items.

Fixed all Horadrim related typos

Fixed Antidotes not stating they remove the slow affliction

Fixed +X to Fire Skills not properly displaying. This was most noticeable on Cloak of Flames.

Fixed Topaz not having an orange name color

Fixed a bug that caused goatmen archers to fire both exploding and immolation arrow. They now only fire exploding arrow, and deal less damage.

Fixed the hitbox of Goat Archers

Lightning Spires now correctly use the Shocking projectile.

Fixed Succubi not having Conviction

Fixed Clay Golem not properly displaying its attack rating with the Necromancer Minion Attack Rating stat

Minions of Pain can no longer be exploited with corpse using abilities, since they have no body to visible use.

Corrupt spirits can no longer get Stone Skin or Magic Resistant on bosses

Potentially fixed Familiars dealing significantly less damage than intended. Please let me know if the damage seems too low still.

Fixed an extra capital letter in Thorned Hulk Spike Shield

Fixed Learning Gaze not having it's intended 25% experience gain stat.

The Dread Captain now uses a Returned Skeleton instead of a reanimate intended for the Necromancer exclusively.

Fixed various unique items having incorrect quality levels and level requirements

Fixed a typo on a few unique items

===

Backend Changes:

Added Dreamlands
Removed D2Dyes, D2Trophies, Statfix, D2Respec, DmgDisplay, D2RedPortal, and all other unused plugins.

---------------------------------------------------------------

Public Alpha 0.1.3 04/15/2020

Elemental piercing now reduces enemy resistance, even if immune
Fixed magic pierce on items not working
Fix shrines causing a crash, and potentially multiple AI errors
Removed Revive AI code that is now redudant
Revives have had their teleport and leashing ranges tweaked. You must be 40 tiles for them to teleport back to you and 20 tiles for them to walk back to you.
Revives no longer have the 'charmed' state displayed on them when teleporting to their master
The mod now also comes with an additional font as an optional feature
Fixed the Demise runeword having a missing '-15% minion life' stat
Man of Iron now instead has 'Iron Golem has Replenish Life +100-250' rather than 'Increases maximum Iron Golems by 4'
The old Man of Iron is now unuseable. However you can place it in the cube with a Skeleton Key to receive the fixed version
Nerfed the life of Supervisors in Nightmare and Hell, and removed their health regen

---------------------------------------------------------------

Public Alpha 0.2.0 - 10/01/2020

Future updates will now be weekly instead of in prolonged periods.

General

Cold, Freezing and Curses are reduced to 33% duration in Hell, increased from 25%

All(reworked class & oskill) spells now deal additional damage based on 25% of your total energy.  However, hard point levelling has decreased. The formula is now
Increases damage by ((10% * Character Level) / (22 - Base Skill level)) + (Energy / 4) for most skills. Some skills may instead use Strength, Dexterity, or even Vitality.

Decreased enemy resistance stats on items, aka pierce, now works against immune enemies.

Mark for Death no longer appears on traps

[WIP Feature*]The mod now has an additional global treasure class for monsters. Items dropped from this global treasure class do not interfere with the basegame drops. Potions, utility items and small gold piles drop from this treasure class. The chance for no item to drop has been increased to compensate for the missing items in the base treasure class.[*For now this is disabled, junk items will drop normally]

The class descriptions in character selection now state if a class has been reworked or not.

Added a notification for fellow cheaters whether or not a skill they find is legitimate or not. This will also help for skills that lack any skill icon. Youre welcome

Necromancer changes:

Curses:

[todo: need desc]Wither: It additionally lowers target poison resistance. Uses Terrors overlay instead of Iron Maidens.

Iron Maiden: Level 12. Apply a debuff to target self or ally. The target has 0 defense, but deals flat thorns damage to melee attackers. Effective with summons.

Poison and Bone:

Teeth Removed, replaced with Venom Bolt. Required level 1. - Single venom bolt that deals a large amount of damage, but not nearly as much as a poison weapon.

Poison Weapon required level 6 again. Requires Venom Bolt. Greatly increased attack rating.

Bone Spirit is now a level 6 skill, base damage and mana reduced to compensate but gains it's damage back at higher levels.

Bone Spear mana cost lowered to 12

Corpse explosion is now level 12, base damage increased, mana cost lowered to 30.

Poison Explosion now uses your weapon swing animation, and deals 50% of your weapon damage.

Bone Armor now additionally grants 10% +2% per slvl physical resist, and gains significantly more absorption. In addition, it benefits from base skill levels and points into vitality.

Stygian Armor: Replaces Bone Nova. While the passive is active, you gain defense, life, and poison pierce. However while this buff is active, you cannot use ranged attack skills or summons.

Poison Nova mana cost lowered to 19

Improved the life and defense of Bone Wall. Note that it gains significantly more in nightmare and hell. Also fixed a bug that caused it to have inaccurate health displayed.

Sorceress Overhaul:

Offensive Skills:

Skystrike - Call a Meteor from the sky that lands after one second, it leaves no patch of fire. Has no cooldown.

Firewall - Same as before. However you can lower its cooldown with skill points, and further reduce it with Cooldown Reduction found on circlets

Hydra - Hydras can now benefit from auras and buffs, including Burning Weapon!

Charged Bolt - Same as before

Fire Nova - Identical to Nova.

[Minor Issue*]Ice Storm - A much faster falling blizzard but with a small AoE, great for single target. Does not chill. Starts with a cooldown but decreases to 0 when invested enough.[*Cooldown does not correctly state that it reaches 0 cooldown. The skill will be modified to compensate in the following update.]

Storm Blade - An AoE attack that uses your melee weapon, converting 50% of your physical damage to lightning.

Eye of the Storm - A buff that gives you lightning pierce, increased life,  defense and energy shield efficiency, but restricts all your ranged attacks from being casted, forcing you to stay in melee for a few seconds

Frozen Orb - Same as before. Cooldown does not decrease with skill levels but can still be lowered with items.

Ice Blast - Only hits one target, does not freeze and has slow cast speed, but has quite a lot of damage. In a future update, you can find an item to let it bounce to additional targets.

Enchantments

Enchantments are a form of buffs that you can either apply only to yourself, or on an ally. Enchantments may also be restricted, depending on which one you pick.

Warmth - Now an Active Skill that grants life and mana regeneration. Overwrites Thunderstorm. Can be casted on yourself or allies.

Thunderstorm - The lightning bolts now knocks back enemies. The skill also lists its fire rate as it is improved with skill levels. Overwrites Warmth. Can only be casted on yourself.

Burning Armor - Self only. Deals fire damage and fears melee attackers. Overwrites Freezing Armor.

Frozen Armor - Self only. Shoots freezing projectiles at ranged attackers. Overwrites Burning Armor.

Energy Shield - Linear scaling. Putting hard points gives it the benefit of Telekinesis' efficiency. Can be used with any other enchantment. Self only.

Overcharge - Area of effect buff (similar to Battle Orders). Increases movement speed and cast speed of affected friendly units, but decreases their mana. !INVESTING POINTS INTO THIS SKILL WILL WEAKEN ENERGY SHIELD!

[Minor Issue*]Shocking Weapon - Self only buff. Adds lightning damage to weapon attacks, and damages enemy defense. Overwrites Freezing Weapon. [Skill icon has a graphical bug. Will be replaced in the future.]

[Minor Issue*]Freezing Weapon - Self only buff. Adds cold damage to weapon attacks, and freezes foes. Overwrites Shocking Weapon[*Needs a new skill icon graphic]

Burning Weapon - Previously called Enchant, adds fire damage and attack rating to nearby allies. (similar to Battle Orders. Hint, you can use this on Hydra!)

Shocking Armor - A buff for nearby allies that causes melee attackers to take a lot of lightning damage. Damage is improved with vitality instead of energy. (similar to Battle Orders)

Utility Skills

Teleport - As you may have seen already, it has a hefty cooldown and mana cost. The cooldown can be further reduced by finding cooldown reduction on circlets. However the cooldown has been dramatically reduced.

[Major Issue*]Summon Fire / Lightning / Ice Elemental - 3 different skills, each one lowers enemy resistances related to the element. Can only summon one in total, but can summon more with items.Lightning deals the most damage, Fire is the tankiest, and Ice is neither but uses a ranged attack while the other two use melee[*Unfortunately due to a limitation, the elementals do not benefit from their listed resistances. Instead as a placeholder, they will have 50/70/80% resistances until a fix is implemented]


[Minor Issue*]Glacial Spike - Will initially have a cooldown but can be lowered to 0.[*Cooldown does not correctly state that it reaches 0 cooldown. The skill will be modified to compensate in the following update.]

[Minor Issue*]Frost Nova - Damage will remain low to be treated as a Crowd Control skill. Chill length and range is increased with skill levels.[Description could use an update.]

Scribe Mastery - This is a placeholder skill for a future passive. In the meantime it is a mediocre Fire Bolt.

Lunar Strike - Passive. Has a 5+1 per lvl% chance on attack to unleash homing projectiles, dealing a large amount of weapon damage as magic.

Telekinesis - Unchanged for now.

Shivers - Create a ring of power that slows your projectiles, but increases damage. For some skills they will become worse, for some other skills however it becomes a boon. You must stay within the ring to have this effect.

Items

Peacekeeper now grants a bonus to Bone Spear since Teeth has been replaced

Increased the minimum physical damage & massively increased the burning damage of Consecrated Flasks.

Poison damage has significantly decreased value, which would result in extremely high buy/sell values.

Vendors will no longer sell an additional 1-3 of an item, which could cause other items to not spawn.

Three Moths Song is heavily nerfed, but still very much powerful.

Sorceress Orbs are now consistently sized for their exceptional and elite versions. In addition, they have been renamed, and given brand new item graphics.

Ancient Orbs Reworked, they will now create a guaranteed unique or set item. Requires a blessed or divine orb to create what you want. In addition, they are slightly more common but still very rare.

All items now have their durability increased by 5.

Increased the power of The Widows Gaze, Hellfire Cremation, and Blood Moon

Runes now have affixes on them once again, and modified required levels.

The Necromancer Minion stats now read Minion stats. However they will only work on Necromancer and Sorceress summons, and any item oskill. Overtime as classes are overhauled, their related summons will gain benefit from this stat too.

Keys, Relicts of Town Portal and Identify have their quantity reduced to 50

The cost of the book of cain is halved. In addition, you can find random fragments of the book to assemble together.

Flat stamina now appears alongside flat life

Slower stamina drain and faster stamina recovery appears alongside movement speed

A new Sorceress class item: Witchs Ring. Provides % Increased Energy, Spell Damage and Sorceress Skills.

Archangels Orb: A high level sorceress wand that grants a large amount of mana

Archangels Diadem: a circlet that provides mana regeneration

Prophecy Orbs can now drop in normal and nightmare, albeit very rarely.

Many new unique items

Two uniques from the 2nd & 3rd place winner of the holy grail tournament.

Many new runewords

New exclusive uniques from a high level and dangerous area (that will definitely be nerfed in the future)

1 new set dedicated for the Sorceress. More will come, sets take a lot of time to develop.

New item base: Arcane Blades, a neutral caster item with innate elemental and spell damage, useful for both act 3 mercenaries and any class that could decide to be a caster, or focus on elemental melee damage like the Sorceress and her new melee skill.

Enemies

All monsters, including bosses and summons, are slowed by 40/30/20% from Cold in Normal, Nightmare and Hell. All monsters, even those immune, can be potentially chilled or frozen.

You can no longer leech from all forms of undead instead of a few specific ones. Inanimate objects such as Gargoyle Traps cannot be leeched from either

Life Leech is 100/75/50% effective in Normal Nightmare and Hell, again unless the target is undead.

Most enemies have +20% more resistances in Hell Difficulty

Almost all Monsters, with a few exceptions, regenerate their health at (2 * Monster Health) / 4096 per frame tick. Exceptions include inanimate objects, Dark Paladins, Vampires, mercenaries and summons.

Summoner has increased life

Enemies that have a clearly visible shield have a 25/40/55% chance to block. Enemies that do not have a 5/10/15% chance to block

Enemies that stun, such as Gargantuan Beasts, have a 25% chance to stun on their alternate attacks.

Maaven, the eye of truth now drops equipment and a chance to drop The Book of Cain and its fragments.

Areas

Added a memorial for my bunny, Ash, within the Burial Grounds.

Added new map plugins, curtosey of SheX! This includes:
A new Countess Lair[NEED TO FIX THIS]
A recolored Act 3 Sewers
A recolored Spider Cavern
New walls for Act 1

Carvers no longer appear in the Den of Evil.

A brand new high level area can be accessed in Hell Difficulty after defeating Hell Baal, Azmodan, or Belial. This new area will Act as the introduction to Paradoxs story, and what the mods endgame will pertain.This new area will have an increased chance to drop Path of Exile currencies[*], trophies[*], cosmetic states[*], exclusive unique items, and the new Legacy Relics. Not much else will be said about it, as to leave it as a surprise.[*Not implemented yet]
Important note: For right now it will reliably drop from these 3 bosses. In a future update this will change.

[WIP - Even more will come in the future]Many brand new shrines, further expanding upon the original 16.

Bugfixes

Fixed reanimates not working

Fixed Shrines incorrectly spawning certain shrines in certain areas, and causing crashes.

Fixed Teleport on Striking affecting the user instead of the target

Possibly fixed a bizarre bug with thorns on monsters

Fixed The Face of Ko incorrectly giving a rare - I swear this was working before

Fixed Bone Wall having an inaccurate amount of health

Removed an unintended source of magic damage Blood Mages

Fixed Might Clan Satyrs having wildly inconsistent stats that werent intended, based on their difficulty.

Fixed regular skeleton warriors having an old random resistance mechanic

Fixed various monsters having unintended resistances in Hell

Fixed Holy Water not working

Fixed Lycosidae having an incorrect internal qlvl and reqlvl

Damage targets defense no longer decreases an items value

The Hallowed Flame set no longer randomly rolls its set bonuses when you reload the game

Act 4 Crypt demons are incorrectly trying to use A2 rather than A1, causing them to be invisible while attacking.

The end-game screen is now a blank image

Fixed Raise Vampire having 0 health and bad AI


Fixed various Diablo 1 monsters having incorrect hitboxes

Fixed an incorrect description on Jewelers Orbs

Fixed Alchemy Orbs not working

Known Issues

Moonlight Sword and the Moon runeword are not yet compatible with The Eclipse. This will come next update.

The Uberquest can be accessed in Normal and Nightmare. This will change in the future.

Runewords dont have an item to tell their rune combination currently.

The Intensity runeword needs to be reworked

Time-warped items & Paradox Relics arent implemented yet. They will come when the enemies are done for the uberquest.

---------------------------------------------------------------

Public Alpha 0.2.1 - 10/02/2020

===

Hell Hounds are temporarily removed, as they are currently crashing the game. They will return when they are fixed.

Changed Necromancer & Sorceress automatic affixes, they now provid +1-4 to a random class skill, and will no longer incorrectly spawn on incorrectly.

Fixed Hell Azmodan and Belial not dropping the Second and Third Fragment of Shadows, rendering it impossible to access the uberquest.

You can now buy Coffee and Swiftness potions.

---------------------------------------------------------------

Public Alpha 0.2.2 - 10/08/2020

===

General & Balance Changes:

The random +skills on caster items is now more chaotic, requiring the item level to be higher to get a maximum roll, even then it'll be much more rare to acquire.

Implemented the first of many staff charges: Weakness to Fire, Weakness to Cold, etc. They are curses that lower resistances by 20+1 per slvl, and have 20-100 charges (based on the level of the affix). Expect more staff charges to come in future updates, and staff uniques.

Throwing potions, except for consecrated flasks, no longer drop after act 1

The Sorceress will always start with Telekenisis

The Necromancer will always start with Venom Bolt and begins with a wand

Orbs of Chance can no longer drop.

Lowered the mana cost of various offensive sorc skills.

Increased the damage of Fire-Wall

Vendors will no longer sell Witch Rings

Re-added the ability to see the true tomb symbol.

Enemies with 25/50/75% pierce now have 15/30/45% pierce

Enchantments have double the base duration, and 5 seconds of additional duration per skill level.

Removed the physical damage of Goat Archers.

Decreased the movement speed of Azmodan

Increased the damage and speed of Fetish Shaman's firebolt

Hoadric Warpstones, Hoadric Seerstones, and Skeleton Keys have their maximum quantity reduced to 50

Reduced the chance for Frogs to knock you back from 33% to 20%

Hephasto now casts a deadly Fire Nova on striking instead of Frost Nova

Mana Potions now restore 100% Mana over 10 seconds, and have a base cost of 400 gold.

Bug fixes:

Speed Potions now read "Increases movement speed by 25% for 40 seconds."

Coffee now reads "Gain infinite stamina & regenerate mana 40% faster for 40 seconds."

Fixed a minor backend issue with rat critters. The rodent killer wasn't enough.

Fossil Shrines will now correctly spawn in level 85-99 areas

The welcome item is now up to date again

Fixed Demon Bone Shield being the incorrect size

Act 2 Mummies (the small ones) now correctly deal magic damage in normal

Fixed Quill Bears and The Swarm dealing magic damage in normal difficulty

Regal Orbs no longer increase the level requirement of an item, which could possibly make an item unuseable

Fixed Hell Baal, Belial and Azmodan being unable to drop all the pieces needed to access the uberquest

Fixed the uberquest boss being unable to drop any items

Foul Crows now use Wither instead of Lower Resist, since the poison resistance reduction was moved to Wither.

The Smith now casts firewall on striking instead of overcharge

Fixed Burst of Speed being unable to be procced by items with chance to cast

Witch Doctor Endugu now has Multi-shot. He was supposed to have this, but I fat fingered and pressed the wrong number.

Izual now casts more fitting spells on striking

Fixed Meteor's missing fire trail

Fixed Diablo playing the wrong cast animation for Lightning Hose

Torches can now be sold from all apothecaries

Fixed a missing string on Diablo's Bone Cage, and the very rare window panels in act 4.

Moonlight Blade and Moon runeword can now be used with The Eclipse

Added missing Blessing and Divine Orb cube recipes

Shadowfiends now use Wither instead of Iron Maiden

Oblivion Knight (Casters) should be less cowardly now

---------------------------------------------------------------

Public Alpha 0.2.5 - 02/01/2021

===

With huge thanks to to Araksson, the author of the Blessing Mod, Independant Cooldowns are now implemented! Abilities are now categorized into different groups that will share a cooldown. Currently all Teleport abilities (Corpse Walk & Teleport etc.) share a cooldown, and all Oskills (except for Chill of Death) share a cooldown. Every player skill has an independant cooldown* so that you can for example use Frozen Orb right after Teleporting!

*Note that some class skills share a cooldown with different class skills (i.e. Paladin's Fist of the Heavens shares a cooldown with Firewall), but this is a non issue as the mod doesen't let you directly access most class oskills to begin with.

If you're a 1.10 mod author and are interested in using the plugin, contact Araksson#1467 directly on Discord for more information!

Items:

Rejuvination Potions, Gems, and Runes now state they can be used in crafting.

New Blueprint: Draught of Might. While active, increases physical attack damage and attack rating for 5 minutes.

New Blueprint: Hollow Power. This blueprint can be combined with a low quality item to apply a rune's affix with 700% effect. It is dropped exclusively from a new monster.

New Crafting Reagent: Eldritch Stone. it is dropped exclusively from a new monster.

Enemies:

Otherwordly Beast: A very powerful Afflicted that lurks within The Hole Level 1 and 2 in Nightmare and Hell difficulty. Can drop Hollow Power & Eldritch Stone, with a much higher chance in Hell.

Fallen Shamans are now a higher priority target for summons.

Fallen are now a smaller priority target for summons.

Decreased the damage of Duriel's Magic Orb attack.

Skills:

Freezing Armor can now be casted in town.

Fixes:

Fixed The Ruined Fane crashing when you attempt to open the stairs. Huge thanks to Araksson with help troubleshooting!

Blessed and Divine Orbs now retain the selected item's item level after use, instead of setting it to item level 1

Fixed some specific instances where using Blessed Orb would give you a different unique.

Fixed some instances where Blessed and Divine Orbs would not work at all.

Fixed Orbs of Transmutations not working on Normal Quality items

Corrupt Spirits can now be targeted by summons

Fixed Freezing Armor's item value

---------------------------------------------------------------

Public Alpha 0.2.6 - 03/01/2021

===

The following items have been changed internally in such a way that may cause incompatibility with this update.

Hiltless (Both Forms)
Facebreakers
The Hungry Loop
The Face of Ko (All Forms)
Merle's Shadows (Inactive)
The Eclipse
Formless Feather

If you have any of these items, I suggest you either skip this version or drop the mentioned items before updating.

Skills:

Significantly reduced the damage of Glacial Spike

Items:

New Set: Grammar Nazi's Set for winning the holy grail

New Runeword: Avalanche. Increases the radius of Glacial Spike.

New item base: Archangel's Skull. Grants a lot of health.

New Spell Stone: Prismatic Splendor. Increases spell damage.

Fixes:

Several minor fixes to description strings for the Sorceress's skills

Adjusted the phrasing of the 'Cold and Freeze Duration' stat

---------------------------------------------------------------

Public Alpha 0.2.7 - 04/01/2021

===

Enemies

Various enemies that use player skills now use their own monster version. Curses however remain the same as the Necromancer's
The new monster skills are: Glacial Spike, Skystrike, Fire Nova, Bone Armor, Burning Weapon, Berserk, Bash, Concentrate, Smite, Zeal, Vengeance, Jab, Holy Freeze, Might, Charged Bolt, Prayer, Blessed Aim, Concentration, Conviction, Fanatacism, Sacrifice, and Defiance.

Monster Bone Armor no longer grants physical resist

Monster Conviction resistance penalty lowered from 30+5/lvl to 25+4/lvl. Monster Conviction no longer lowers defense.

Monster Vigor minimum speed increased from 7% to 20%. Maximum Speed decreased from 50% to 40%

Monster Holy Freeze now applies a chill instead of applying a debuff that lowers enemy speed.

Monster Sacrifice self damage increased from 8% to 16%.

Mephisto now has 10 Melee/Ranged Minions of Hate instead of 20

Melee Minions of Hate deal less poison damage, and deal less physical damage in Hell difficulty. They also have less attack rating and health in Hell difficulty.

Succubus now always fire 5 missiles in all difficulties. Lowered the minimum damage of it as well.

Andariel is now level 75. As a result she has less overall stats, but drops lower level gear that should be more obtainable by the time you begin fighting her.

Duriel is now level 85. Similar results to Andariel as mention above.

Regular enemies and chests have an increased chance to drop items, and a decreased chance to drop Junk

Unique and champion enemies have a 100% chance to drop additional non-magic items, and no longer drop Junk

Unique, Champion, and Super Unique enemies have an increased chance to drop a rare, unique, or set item if possible

Act Bosses drop 5 additional items on death

Act bosses have a slightly increased chance to drop uniques, sets and rares

New act 2 enemy that appears in Nightmare and Hell: Hollow Priestess. Appears in The Stony Tomb 1 and 2, and The Halls of the Dead Level 1, 2 and 3. They drop Bone of the Damned and the Jewel Infusion Blueprint.

New act 3 enemy that appears in Nightmare and Hell: Atronach. Appears in The Kurast Temples. They drop Eye of the Oracle and the Armor Infusion Blueprint.

Two new act 5 enemies that appear in Nightmare and Hell: World Crusher and Time Weaver. The World Crusher drops Ethereal Brain and the Weapon Infusion Blueprint, while the Time Weaver drops Writer's Hand and the Jewelery Infusion blueprint. The World Crusher appears in the Hell Portals while the Time Weaver appears in Nilathak's Temple.

Otherworldly Beasts now also appear in The Cave Level 1 and 2, The Pit Level 1 and 2, and The Underground Passage Level 2. Modified the description of Eldritch Stones to fit these changes. The beasts are slightly more common as well

Items:

More Draught Blueprints, sold by Alchemist Vendors:

Draught of Inferno - Increases fire skill damage and pierce

Draught of Blizzard - Increases cold skill damage and pierce

Draught of Thunderstorm - Increases lightning skill damage and pierce

Draught of Plague - Increases poison skill damage and pierce

Draugh of Cascade - Increases magic skill damage and pierce

Draught of Souls - Increases minion physical damage and attack speed

Draught of Spirits - Increases minion elemental damage and attack speed

Draught of Water - Increases fire resistance and maximum fire resistance

Draught of Warmth - Increases cold resistance and maximum cold resistance

Draught of Grounding - Increases lightning resistance and maximum lightning resistance

Draught of Antibiotics - Increases poison resistance and maxiumum poison resistance

Draught of Warding - Increases magic resistance and flat magic damage reduction

Draught of Carrion - Increases minion life and minion defense

Draught of Steel - Increases defense and physical resistance

=========

Jewels now have 1 random Gem amour affixes instead of pulling from a list of random affixes

Jewels can no longer be rare

Jewels have new item graphics, thanks to Alpha

Jewels are slightly more rare to find

=========

New Spell Stones: 

Minion Damage, Hp and Defense(Eternal Reign) 

Resistances(Chromatic Ward)

Defense and Damage Reduction(Adamantium Carapace)

Mana Absorb and Magic Resist(Astral Aegis)

Physical Damage and Attack Rating(Crushing Force)

=========

New Unique Gloves that drop from The Lady of Shadows. Like her other items, they can be combined with a Rune to create a Paradox of Shadows again.

Three New Unique jewels that The Lady of Shadows drops exclusively. Like her other items, they can be combined with a Rune to create a Paradox of Shadows again.

Increased the power of Merle's Shadows and the Socket Affinity Aura. The socket affinity aura has a new graphical effect

New Uniques Sets and Runewords:

Necrophage Stone Unique Jewel

Exile's Innocense Unique Citrine Amulet

Empty Promise Unique Large Charm

Embodiment Unique Grand Charm

Commitment Unique Grand Charm

Divide Unique Grand Charm

Secret Pages Unique Large Charm

Empty Stomach Unique Grand Charm

Flesh Weap Unique Talisman

Mind Weap Unique Talisman

Blood Weap Unique Talisman

Scorching Facet Unique Jewel

Freezing Facet Unique Jewel

Shocking Facet Unique Jewel

Poisonous Facet Unique Jewel

Arcane Facet Unique Jewel

Reflections Set

End Sorceress Weapon Runeword (Zod)

Comforting Welcome Unique Lesser Eagle Orb

Shiva's Ward Unique Greater Dragon Stone

Fire Eye's Ire Set

Tal Rasha's Ascendancy Set

=========

New Blueprints: Mystic Anvil, Mystic Hammer, Archaic Runestone, and Empty Orb

The Hollow Power Blueprint now requires an Empty Orb (3x Orbs of Scouring) instead of Gem Dust.

Armorer's Scrap, Orb of Scouring, and Blacksmith's Whetstone now state they are Crafting Reagents

Adjusted the values of all of the fossils, some are stronger while some are weaker. They now always have a consistent roll to their values now.

Iron Spears require 30 Dex. Iron Tridents require 35. These may change in a future patch.

Uniques and sets have an overall increased chance to drop if possible (if an item drops and there is no unique/set for it, it will instead become rare/magic)

Class items no longer have a 2/3rd drop chance penalty

Sounds:

New sound for Path of Exile Rings

New sound for Path of Exile Amulets

New sound for Path of Exile Currency

New Sound for picking up and consuming any potion

Time Weavers use cut sound effects for Panther Women

Areas:

Act 1 Side areas are now Area-Level 75 in Hell

Act 2 Side areas are now Area-Level 85 in Hell

Act 3 Side areas are now Area-Level 95 in Hell

These are lowered in monster-level as to allow target farming for gear that is around your level, and be slightly less difficult as well

Slightly increased the density of the Kurast Temples

Halved the density of Kurast Causeway

UI:

The Cube's inventory is increased to 7x7

Health and Mana Potions, and the Globes, are now the classic Red & Blue once again. If you wish to revert the changes, do the following:
Go into the mod folder, in data\global\ui\panel. rename hlthmana.dc6 to something else, and rename hlthmanaBLACKPURPLE.dc6 to hlthmana.dc6
Then head into data\global\items. rename NewHealingPotion and NewManaPotion to something else, and rename NewHealingPotionBLACK and NewHealingPotionPURPLE to NewHealingPotion and NewManaPotion respectively.

Added two new optional fonts: AVQUEST and LATO-BOLD
If you would like to change these fonts, go to the mod folder, in data\local\. There are two folders, fontAVQUEST and fontLATOBOLD. Example screenshots can be found in the folders. When you've decided on whichever one you like, rename either folder to: font. To disable it, simply rename the font folder to something else.

If you wish to get rid of the color pallete changes, which most notably causes blood to be black, in data\local you will find color.txt. Delete or rename it to revert to regular colors.

These instructions can be found within the readme as well, under the FAQ section

Fixes and misc changes:

Updated Blessed/Divine Orb List

Corrected the description of Jeweler's Orb AGAIN seriously I'm unsure why these changes keep reverting

Incorrect description on The Eclipse is now fixed

Saint of the Conjurer now lists itself as being unable to be used with The Eclipse due to an oversight

Removed the buggy texture on the pre-screen

Fixed Succubi and Oblivion Knights still casting a bugged Wither

Fixed Ancient Westmarch Bow being the incorrect size

Fixed incorrect welcome messages in the Act 5 Hell Portals

Temporarily disabled the Holy Shrine due to crashes

Fixed Charms having the incorrect name for the Energy Suffix

Fixed Orb of Transmutation's description

Fixed Corrupt Spirits being unable to hit anything

Possibly fixed a color pallete bug that could occur with the Opal gem. Let me know if it still persists!

Improved the image quality of the Orbs of Prophecy and Fossils

Replaced the image graphic of the Sacred Globe

Several backend changes related to sets to prevent potential issues and irrelevant error log spam